ENVIRONMENT DESIGN

Overview:

For this project, we started by creating 

Additional Information:
Year: 2020
Programs Utilized:
Rib cage, extra bones modeled in Maya
Dragon skull modeled in ZBrush
Sand, mountains, rocks modeled in Houdini
All assets textured in Substance Painter
Assets compiled in Unreal Engine 4

© 2021 by Ashley Knehans

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