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For this project, I started by creating concept art for an environment based on Game of Thrones. I digitally painted the concept art in Photoshop and then 3D modeled the environment using a variety of programs. I used ZBrush, Maya, and Houdini to create all of my models and then compiled them into Unreal Engine 4.

Additional Information:
Year: 2020
Programs Utilized:
Rib cage, extra bones modeled in Maya
Dragon skull modeled in ZBrush
Sand, mountains, rocks modeled in Houdini
All assets textured in Substance Painter
Assets compiled in Unreal Engine 4
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