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Sassy Carrot Walk Cycle
For this project I modeled, rigged, and animated a walk cycle for a character who was only allowed to have legs. I ended up creating a very simple and cute carrot.
When it came time to animate his walk cycle, I wanted to give him a little bit of personality as well as utilize the spine joints I had given him.
The carrot also appears in this short animation clip where he is chased by a small ball-like squirrel.
Initial Character Sketches
Modeled, Rigged, and Animated in Maya 2017
Textured in Adobe Photoshop
Rendered with Arnold and color corrected in Adobe After Effects
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